I embrace challenges and new experiences. I am fascinated by the human capacity to learn and adapt. I admire and aspire to truly innovative and disruptive ideas than can change people’s lives for the better. Since I was a young child, I imagined creating things and seeing something born from my efforts is immensely rewarding, be it a website, a gadget or a piece of literature!
User experience and User interface design are broad fields. It focus on how your interface can be designed to enhance the experience you want users to feel. User Experience takes design a step further and considers affective and emotional dimentions. In many definitions, it also encompase all aspects of a design from content to technology and delivery.
My PhD study involves the design of user interfaces for behaviour change.
Long before the HoloLens and Oculus Rift, there was the AR Toolkit, AR Quake and immersive displays. I've been fascinated with VR and AR for years but only recently with the convergence of technical capabilities are we truly on the cusp of realising the dream!
I am interested in the development of UX and UI for AR and VR which is a largely unexplored field so far.
Massive open online courses and e-learning has enormous benefits! They offer low cost and high quality education. Providers like EdX and Khan Academy were able to bring education to millions of students world wide.
I believe MOOCs and e-learning is a future we must embrace to improve equality for future generations. However, these tools are relatively new and there are many challenges including assessments, engagement and being able to self learn. A part of my research looks at how we can help users improve their online learning.
There is an explosion of interest in health and well-being promotion technology. A vast industry of wearables, apps and embeded products rose to promote health and well-being.
A part of my research looks into the design of user interfaces and technology to promote long term health and well-being.
IoT is the new buzzword for the rise of internet connected devices. The term encompass all type of gadgets from smart meters, home automation products to cloud services designed to manage them.
There is nothing inherently profound or innovating about IoT devices which has been around for decades. It is the emergence of new ideas and solutions to problems that makes this an exciting time.
A part of my research and personal interest is to explore IoT's potential to solve problems and help people improve their lives.
It is an increasingly popular term used to describe the use of Game thinking and Game design in a non game context (see wikipedia). My research looks into how Gamification can be applied to encourage and support self regulation and motivation towards personal goals.Game, Gamification
Another reserach and personal interest of mine is the potential of tangible user interfaces. Humans interact naturally with phyiscal objects such as door nobs and light switches. Tangible and ambient user interfaces allow us to interface with the digital world through physical and embeded devices that we can touch and feel.
I am interested in how this type of interfaces can help us improve our lives.
There is an entire field of research focused on how computers and technology can be used to change the way we think and behave. The field has major contributions to health promotion, learning and motivation.persuative, technology
Computer Science • First Class Honours - 2003
I studied Bachelor Computer Science at the School of Information Technology in the University Of Sydney. I graduated with 1st Class Honours in 2003. My honours thesis was on the 3D Visualisation of Large Project Management Data under Professor Seokhee Hong and Professor Peter Eades.
University of Sydney • Since 2013
After 10 years of working in the IT and Telecom industry, I returned to pursue my pasion for technology and learning. I am currently studying Doctor of Phyilosophy at the Univesrity of Sydney. My research interest include: Metacognition and Self regulated learning, Gamification, Persuasive technology, tangible and ambient user interfaces, health and well-being applications. I am also interested in UX and UI for Virtual and Augmented Reality, Internet of Things, Hardware prototyping as well as 3D printing.
To be skilled in a tool is important. To be open and able to learn new tools is more important! Always remember that learning is a skill that requires development  and the right mindset . I'm always trying new tech. More recently, I've been playing with 3D printing and full stack IoT product prototyping from hardware to cloud infrastructure (using Laravel) to mobile apps. I'm eying Unity, AR and VR next ...
 Zimmerman, Barry J. "Self-regulated learning and academic achievement: An overview." Educational psychologist 25.1 (1990): 3-17.
 Dweck, Carol. Mindset: How you can fulfil your potential. Hachette UK, 2012.
My philosophy when choosing tech for work is to use the right tool for the job. The right tool is a balance between benefits and cost.
Below are some of the tools I'm familar with in no particular order.
• Since 2013
Topic: Gaming for well being
Date: 29 September 2014
Venue: CPC Auditorium and CPC Learning Studio (University of Sydney)
Wireless wellbeing and personalized health: a symposium to explore the use of technologies in preventive health.
Topic: Towards Long Term Goals: Gamified Tangible Internet Connected Goal Buttons
Date: 6 November 2014
Venue: School of Information Technology (University of Sydney)
SCIENCES AND TECHNOLOGIES OF LEARNING (STL) RESEARCH FEST.
Topic: Gamification: a brief introduction
Date: 30 May 2014
Venue: CPC Auditorium (University of Sydney)
University of Sydney Medical Science Society.
Topic: Gamification in learning and health
Date: 17 March 2014
Venue: School of Information Technology (University of Sydney)
Computer Human Adapted Interactions Group Seminar.
Key pulications• Since 2003
Tang, L. M., & Kay, J. (2013). Lifelong user modeling and meta-cognitive scaffolding: Support self monitoring of long term goals. In Second Workshop on LifeLong User Modelling, in conjunction with UMAP (Vol. 2013).
Tang, L. M., & Kay, J. (2014). Gamification: metacognitive scaffolding towards long term goals? Personalization Approaches in Learning Environments, UMAP Workshop 2014.
Tang, L. M., & Barua, D. (2014). Online learning at scale : user modeling requirements towards motivation and personalisation. CHI 2014 Learning At Scale Workshop.
Tang, L. M. (2015). Gamification of tangible internet connected buttons towards long term goals. Technical Report, University of Sydney.
Tang, L. M., & Yacef, K. (2015). Personalising e-Learning Systems : Lessons learned from a vocational education case study. UMAP Workshop 2015.
Tang, L. M., & Yekeh, F. (2015). Introducing SAL , Simple , Situated , Ambient Loggers , for Personal Goals.
Yekeh, F., & Kay, J. (2015). Formative studies of SAL , simple situated ambient loggers.
Project Manager• 2007 - 2013
I spent over 5 years at Comverse, a leading enterprise OSS/BSS technology provider. I am an expert on large scale deployment and transformation of OSS and BSS systems. I worked with world class operators including Optus, Telstra, M1 (Singapore) and VimpelCom. I worked in various countries including Singapore, Vietnam, Cambodia and Australia. I was in charge of large programs and my key roles are project management, providing consultation to clients and customer management.
Consultant & Project Manager • 2001 - 2007
I worked in consulting and project management. I specialised in data intelligence and analytics for customer churn, ARPU and customer insights. I worked with large Telecom operators including Optus, Vodafone and Turkcell. I travelled extensively on projects in UK, Ireland, Germany and Turkey.
A wise man can learn more from a foolish question than a fool can learn from a wise answer.Bruce Lee
Change alone is unchanging.Heraclitus
Your work is going to fill a large part of your life, and the only way to be truly satisfied is to do what you believe is great work. And the only way to do great work is to love what you do...Steve Jobs
Whenever there is any doubt, there is no doubt.Ronin, Movie 1998
I am always ready to learn although I do not always like being taught.Winston Churchill
The truth is that we can learn to condition our minds, bodies, and emotions to link pain or pleasure to whatever we choose. By changing what we link pain and pleasure to, we will instantly change our behaviors.Tony Robbins
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